Silverfall (2006)

Lead Animator and Lead Special FX

  • Hack and Slash on PC, launch in 2006.
  • Direction of Animation and Special FX teams.
  • Animation and Special FX pipeline creation (animation tree, naming convention, technical documentation...).
  • Planning, outsourcing management, data integration, database maintenance.
  • Keyframe animation of playable characters and monsters.
  • Ragdoll creation and setup, Integration of Physical Particle Emitter.
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