Catherine Tirran
Lead animator
Qualifications
- 12 years experience working in Game Industry.
- Artistic Direction and Management of animators team.
- Keyframe animation, rigging, skinning.
- Ability to plan animation pipeline (animation system, naming convention, technical documentation).
- Ability to quickly learn in-house tools and procedures.
- Supervise and test tools development, follow and debug ingame animation integration.
- Ability to quickly disseminate and communicate pipeline issues and solutions.
- Experience in Cinematic realisation, Special FX production and Outsourcing.
- Excellent knowledge of 3dsmax and Photoshop.
- Games playing of all types.
- French (mother language) and English (current) speaking.
Education
- Received Diploma in Management HEC Montreal 2011.
- Master's degrees in Multimedia : DESS Multimedia, University of Paris VIII, 1999.
- Master's degrees in Archaelogy : DEA Prehistory, Anthropology and Ethnology, University of Paris I Panthéon-Sorbonne, 1998.
Experience
2006 - Present : UBISOFT (Montréal, Canada).
Mighty Quest for Epic Loot (Hack and Slash, Free to Play, PC) 2010 - Present.
- Direction of Animation team.
- Animation pipeline creation (animation tree, naming convention, technical documentation...).
Shaun White Snowboarding World Stage (Snowboard simulation, Wii) 2008-2010.
- Direction of Animation and Special FX teams.
- Animation and Special FX pipeline creation (animation tree, naming convention, technical documentation...).
- Cinematic realisation.
Shaun White Snowboarding Road Trip (Snowboard simulation, Wii, PSP, PS2) 2006-2008.
- Direction of Animation and Special FX teams.
- Animation and Special FX pipeline creation (animation tree, naming convention, technical documentation...).
- Cinematic realisation.
2001 - 2006 : Monte Cristo Games (Paris, France).
Silverfall (Hack and Slash, PC) 2004-2006 : Lead Animator and Lead Special Effects.
- Direction of Animation and Special FX teams.
- Animation and Special FX pipeline creation (animation tree, naming convention, technical documentation...).
- Planning, outsourcing management, data integration, database maintenance.
- Keyframe animation of playable characters and monsters.
- Ragdoll creation and setup, Integration of Physical Particle Emitter.
The 7 Sins (Sim's like, PS2 and PC) 2003-2004 : Lead Animator.
- Direction of Animation and Special FX team.
- Animation and Special FX pipeline creation for the PS2 with "RenderWare" (animation tree, naming convention, technical documentation, database of 1500 animations).
- Keyframe animation, animation integration.
Fame Academy - Star Academy (Sim's like, PC) 2002-2003 : Graphist and Animator.
- Characters, objects and environments modelisation, mapping and texture.
- Keyframe Animation of characters hands on Motion Capture.
- Motion Capture cleaning.
- FX creation.
Dino Island (Builder, PC) 2001-2002 : Graphist and Animator junior.
- Modelisation, texturing of building and character.
- Animation of building and tourist.
1999 - 2001 : Duran Interactive (Paris, France).
Virtual Skipper 2 (Boat Race Simulation, PC) 2000 - 2001: Graphist.
La sardine de l'espace (Pilot of 3D Animated Serie) 1999 - 2000 : Graphist.
Published Video Games
Mighty Quest for Epic Loot (PC). 2012
Shaun White Snowboarding : World Stage (Wii). 2010
Shaun White Snowboarding : Road Trip (Wii, PSP, PS2). 2008
Silverfall (PC). 2006
The 7 Sins (PS2, PC). 2005
StarAcademy (PC). 2003
Fame Academy(PC). 2003
Dino Island(PC). 2002